The Task Coach file format (.tsk) is XML.Time spent can be viewed by individual effort period, by day, by week, and by month. The last opened file is loaded automatically when starting Task Coach. Settings are persistent and saved automatically.Tasks and notes can be assigned to user-defined categories.if you mark the last uncompleted subtask as completed, the parent task is automatically marked as completed too. Task status depends on its subtask and vice versa.Attachments can be added to tasks, notes, and categories by dragging and dropping files, e-mail messages, or URL's onto a task, note or category.Tasks can be created by dragging an e-mail message from a mail user agent (Outlook, Thunderbird, Claws Mail, Apple Mail) onto a task viewer.hide completed tasks or view only tasks that are due today. subject, budget, budget left, due date, etc. ![]() ![]() Tasks can be sorted by all task attributes, e.g.Tasks can be viewed as a list or as a tree.Tasks can recur on a daily, weekly or monthly basis. Tasks have a subject, description, priority, start date, due date, a completion date and an optional reminder.Creating, editing, and deleting tasks and subtasks.It is designed for composite tasks, and also offers effort tracking, categories, notes and more. (As ever, see the changelog for further details).Simple todo manager to keep track of personal tasks and todo lists. AI and Game Scripts can now be modified in Scenario Editor for existing scenarios (although not savegames).Scriptable league tables which can replace the default scoring system.In addition, some new tools are available to AI and Game Script authors: An improved local authority action window which now shows you actions you can’t afford, instead of hiding them.The ability to clone or share orders with vehicles grouped by shared orders.Optional cargo names above vehicles in vehicle lists, to show at a glance what they carry.Cargo filters for vehicle lists (such as at stations) to allow better visualization of traffic.A new Generate World menu which now includes NewGRF, AI, and Game Script configuration menus.Variable interface scaling at whatever size you want (not just 2x and 4x), with optional chunky bevels for that retro feel.Multiple beta releases often indicate lots of bugs to be fixed, but in this case we got carried away adding features and thought more testing was needed. (If you played with the RC2 testing release, most were fixed before then. In addition to these features and improvements, we’ve fixed lots of bugs. And much more, which can be seen in the changelog or the previous release announcements!.More natural rivers which get wider as they flow downstream.Multi-track level crossings to keep road vehicles from stopping in the middle of the crossing.NewGRFs can now provide engine variants that are shown hierarchically in the purchase list.Various small tweaks and improvements to several windows.Direct access to NewGRF/AI/GS settings from the new game window.This includes better automatic scaling when using HiDPI or mixed DPI setups. ![]() This is one of the largest releases we’ve done in several years, with numerous features and improvements covering the user interface, gameplay features, and modding extensions for NewGRF and Game Script creators. Breaking news: OpenTTD 13.0 is now available! Depending on your perspective, we’re either two months early for our usual April 1st release, or a bit tardy for the Christmas 2022 release we intended.
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